*bashes my head against the wall...*
Jul. 30th, 2007 02:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Has anyone played the Rocket Slime game for the DS? I'm on the verge of throwing it against a wall. There's this statue I'm supposed to replicate in Mountain Krakatroda. I can figure out two of the items I need - The Imp that is a bad shot at magic and the 1000ton weight, but I don't understand what the other monster is. I've used every single critter I can imagine and yet the FAQs just say "grab the items and monsters you need"...yeah...really fucking helpful dickwad.
Edit - I'm an idiot X_X...bomb thingie...
*GRRRRRR*
I hate it when straight-forward games turn needlessly complex. A lot of Nintendo games do this. I absolutely loath backtracking. It's why Metroid and others get on my nerves a lot. Gameplay-length is substituted for "I'm wandering around for 10 fucking hours trying to figure out where to go...". Even Okami has moments of utter confusion about what to do next. At least wandering in Okami isn't quite so tedious as the other ones.
Is this a motiff in 'adventure' games? *grumbles*
Edit - I'm an idiot X_X...bomb thingie...
I hate it when straight-forward games turn needlessly complex. A lot of Nintendo games do this. I absolutely loath backtracking. It's why Metroid and others get on my nerves a lot. Gameplay-length is substituted for "I'm wandering around for 10 fucking hours trying to figure out where to go...". Even Okami has moments of utter confusion about what to do next. At least wandering in Okami isn't quite so tedious as the other ones.
Is this a motiff in 'adventure' games? *grumbles*